Developer Guide for JFDraw
Special Thanks:
To all who have generously helped to make this developer guide a real and useful beginning manual. Especially to our registered customers, Yuriy, Anand from BD Technologies, USA, and Mario Schaniel from Sportlis sport technology, Switzerland.
The content of this developer guide involves:
1. An overview of JFDraw architecture
2. Run JFDraw via its binary library
3. Build your own vector graph application
4. An graph application with an image in the background
5. A new look and feel drawing panel with reversed colors
6. Batch scaling shapes
7. Graph event handling
8. Create shapes programmatically
9. Cooperate with JMF(Java Media Framework) in JFDraw
10. JWS(Java Web Start) and Applet enabled JFDraw
11. API Documentations