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Developer
Guide for JFDraw
Special
Thanks:
To all
who have generously helped to make this developer guide a real and
useful beginning manual. Especially to our registered
customers, Yuriy, Anand from BD
Technologies, USA, and Mario Schaniel from
Sportlis sport technology,
Switzerland.
The
content of this developer guide involves:
1.
An overview of JFDraw architecture
2.
Run JFDraw via its binary library
3.
Build your own vector graph application
4.
An graph application with an image in the background
5.
A new look and feel drawing panel with reversed colors
6.
Batch scaling shapes
7.
Graph event handling
8.
Create shapes programmatically
9.
Cooperate with JMF(Java Media
Framework) in JFDraw
10.
JWS(Java Web Start) and Applet
enabled JFDraw
11.
API Documentations
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